![]() There are a lot of missions, with increasingly more difficult objectives, as you make your way down the list. It's also a great tool to learn some of the basics, like holds and sidestepping. This mode sets missions to pass three separate objectives, with rewards like costume parts for each fighter. ![]() What keeps bringing me back for more Dead or Alive 6 is the abundance of single-player content.ĭOA Quest mode is something that really rewards players for putting time in. It's fine, but would definitely be more enjoyable had the context been better explained. On its own, the story is pretty straightforward, and the tournament is just an excuse to get these characters together. With so much of the plot tied to past installments, you may be lost by what's going on. She is connected to a villain of the past, and it's up to the other factions, like the ninja clan and another corporation, to save her. Not to give away the story, but the main focus is on Hakono, a mysterious fighter from DoA 5 who the DOATEC corporation is after. This provides the perfect opportunity for fans of the series to meet newcomers like Diego and Nico, and to check in with what familiar faces have been doing between the last installment and this one.Īs someone who wasn't following the story of Dead or Alive, a lot of character moments were definitely lost on me, so I recommend brushing up on the characters and world before diving in. Instead of going vertical with the timeline, perhaps a horizontal format, like the aforementioned Chronicle of Souls, would have alleviated that problem.īut this storytelling method does allow players to go through the main story while branching off to introduce characters and show their motivations for entering the tournament. While the branching, character-specific stories are nice, it's hard to piece together where they all fit in the timeline. The story is laid out like a timeline, not unlike Soulcalibur VI 's Chronicle of Souls mode, but the layout here feels clunky and unorganized. The Dead or Alive tournament is being revived, bringing old and new faces to the forefront. The narrative of Dead or Alive 6 is rather simple and harkens back to the games of the past. There's plenty of single-player modes and, while some of the eye-candy elements remain, it's much more subdued this time around. But as the fighting game genre continues to evolve, I was curious to see how Koei Tecmo and Team Ninja's latest installment of the franchise would fare alongside stellar recent titles like Smash Ultimate, Soulcalibur VI and Dragon Ball FighterZ.Īfter extensive time with Dead or Alive 6 - out now for PS4 and Xbox One - I was pleasantly surprised by how well it plays and how accessible the gameplay is to those who may have walked away from the series, like myself. To put it bluntly, Dead or Alive built a reputation around hypersexual character models and boob-jiggle physics, rather than on the strength of its its gameplay. ![]() I remember playing the first two growing up - in arcades and on the Sega Dreamcast - but it never really stood out for me alongside titans of the genre like Street Fighter, Mortal Kombat and Tekken. The Dead or Alive series has always appealed to a very specific niche of fighting game fans.
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